Our Simulation

Management Capability Simulation (MCS)


Overview

Corporate Play brings together cutting-edge technology and curriculum development expertise in designing, developing & delivering simulation-based learning solutions. Learning can now be accomplished anywhere and anytime, bringing together geographically dispersed teams.

 

Competencies covered in simulation

  • Managing upwards
  • Conflict management
  • Customer satisfaction
  • Coaching
  • Decision making
  • Embedding core values
  • Goal setting
  • Change management
  • Leadership styles
  • Organisational value add
  • Team effectiveness

 

 

Simulation overview


MCS_round

 


Benefits to Participants

MCS offers a level of flexibility to deliver the following outcomes:

  • Easily incorporated into a workshop or tailored learning environment and used by individuals, teams or large groups.
  • Allows virtual or in-person delivery and discussion of outcomes and results.
  • Supports virtual and/or in-person discussions of scenarios presented by the simulation including learning points, decisions & feedback by participants, the facilitator or coach.
  • Supports participants in completing at their own time & pace.
  • Enables specific discussions involving organisational context & industry “best practices”.
  • Fosters reflective action using experiential learning.

 

 


Target Audience

A leader or manager wishing to update or review their core management competencies, new manager or supervisors, managers, and team leaders or high potential employees who want to gain experience in what is required to lead high performance & effective team.


Learning Points & Feedback

Throughout the simulation participants are guided by learning points as they navigate the scenarios. Learning points provide participants with helpful hints, the latest best practices and meaningful tips for consideration at significant times of the simulation.

Feedback provided, at the end of the simulation, takes into consideration the decisions made by participants and provides a basic score on management performance. These form the basis for further peer learning as well as discussion with the facilitator or coach.

 

Engagement

Participants engage in real-life business scenarios presented using videos, emails and telephone conversations. Each scenario requires decisions and actions leading to consequences and outcomes for the business and customers.

 

Technical

  • Web-based interface: access through the Internet.
  • Mobile ready: learning anytime, anywhere.
  • SCORM 1.2 compliant interface: output to corporate learning management systems.